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Old Jun 18, 2008, 09:29 AM // 09:29   #1
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Default I have a maybe stupid question

[Sprint]

Is it good for anything? Even with the 15 sec recharge it seems useless for whatever job.
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Old Jun 18, 2008, 09:30 AM // 09:30   #2
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Cancelling [[Frenzy].

Using with [[Bull's Strike].
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Old Jun 18, 2008, 09:41 AM // 09:41   #3
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Because when you have 12 points into strength...it lasts for 13 seconds. Used to be on every runner's skillbar...nowadays they are mostly Dervs.
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Old Jun 18, 2008, 09:59 AM // 09:59   #4
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It's good in GvG for splitting warriors who can't rely on [rush].
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Old Jun 18, 2008, 10:09 AM // 10:09   #5
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it has it's uses (just like every other skill).

If you plan on facing [[signet of rage], it can ease the damage by replacing [[rush]. Also useful on splits.
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Old Jun 18, 2008, 10:29 AM // 10:29   #6
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speed boosts are always useful, just that some are better than others. and sprint thanks to its awsome duration:recharge ratio is 1 of the better ones...
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Old Jun 18, 2008, 10:30 AM // 10:30   #7
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Quote:
Originally Posted by Utaku
It's good in GvG for splitting warriors who can't rely on [rush].
Ok, it's good for that I guess.

The Signet of Rage comment? When would I plan to face that? And why wouldn't I just take Enraging Charge instead?

Quote:
Originally Posted by zling
speed boosts are always useful, just that some are better than others. and sprint thanks to its awsome duration:recharge ratio is 1 of the better ones...
I used to think that too, but for every job in PvP and PvE alike there always seems to be a better skill for the task (except for Utaku's reason). I guess Sprint can be a good "general speed boost" but as with all such skills it seems that usually you are better off with a task specific skill.

Last edited by qvtkc; Jun 18, 2008 at 10:32 AM // 10:32..
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Old Jun 18, 2008, 10:45 AM // 10:45   #8
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Quote:
Originally Posted by qvtkc
The Signet of Rage comment? When would I plan to face that?
In high-end PvP like GvG.

Quote:
And why wouldn't I just take Enraging Charge instead?
Because EC ends on attack

Quote:
I used to think that too, but for every job in PvP and PvE alike there always seems to be a better skill for the task (except for Utaku's reason). I guess Sprint can be a good "general speed boost" but as with all such skills it seems that usually you are better off with a task specific skill.
Generally speaking, I prefer [rush] because it's quite easily charged however [sprint] is taken in certain situations
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Old Jun 18, 2008, 11:32 AM // 11:32   #9
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Quote:
Originally Posted by blue.rellik
In high-end PvP like GvG.
But in GvG I'll face a random team, I can't plan ahead on every skill... I mean ok you can guess what's coming but Signet of Rage certainly seems like a minor issue. And Rush still seems like a better cancel stance.

Seriously Sprint is like the Power Attack of speed boosts
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Old Jun 18, 2008, 11:55 AM // 11:55   #10
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It has advantages, like be on-demand

Sure the advantages are few but the few are important
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Old Jun 18, 2008, 11:56 AM // 11:56   #11
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Quote:
Originally Posted by qvtkc
I mean ok you can guess what's coming but Signet of Rage certainly seems like a minor issue.
'minor issue'? Sig mesmers are very much meta, and SoR hurts if you get caught in Frenzy. It's certainly no minor issue.

Quote:
Seriously Sprint is like the Power Attack of speed boosts
Not really - Power Attack is always an inferior attack skill, if you're using it then there's something better you should be using instead.

Sprint, however, does have it's place - on split warriors where /D and /A are not available as secondaries. And when you need it, it really shines.

Also, it's good on monks.
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Old Jun 18, 2008, 11:58 AM // 11:58   #12
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[[Sprint] > [[Enraging Charge] > [[Rush] is my personal opinion.

[[Sprint] is, to me, the best of the 3 for reliably keeping your speed up because of its meagre 1-2 second downtime. [[Enraging Charge] adds extra downtime (both longer recharge and because it usually ends prematurely) for the sake of an adrenaline boost. [[Rush] has the longest duration, but it can't be used at will, relegating it pretty much to a role of cancelling [[Frenzy] or as a bit of extra insurance when facing Energy thieves.

Quote:
Originally Posted by Stormlord Alex
Not really - Power Attack is always an inferior attack skill, if you're using it then there's something better you should be using instead.
In what way? +34 damage (at Strength 12) for 5 Energy on a 3 second recharge is damned nice. Sure, [[Power Attack] is no-frills, so no conditional +Energy like [[Counterattack] (which does +29 and has a 6s recharge), and Energy-based, but that doesn't make it inferior at all. Personally, since my Heroes use Tactics instead of Strength (I have the GotY, so they get the Serrated Shield - my own Warrior has Prophecies endgame Strength shield), they use [[Soldier's Strike]. Of course, I'm a fan of [[Warrior's Endurance], which I know is an unpopular skill here.

Last edited by ogre_jd; Jun 19, 2008 at 01:26 PM // 13:26..
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Old Jun 18, 2008, 12:12 PM // 12:12   #13
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Problem is that it's cancelled when you get into a frenzy, and you'll have to wait for the recharge
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Old Jun 18, 2008, 12:23 PM // 12:23   #14
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Quote:
Originally Posted by ogre_jd
In what way? +34 damage (at Strength 12) for 5 Energy on a 3 second recharge is damned nice. Sure, [[Power Attack] is no-frills, so no conditional +Energy like [[Counterattack]] (which does +29 and has a 6s recharge), and Energy-based, but that doesn't make it inferior at all. Personally, since my Heroes use Tactics instead of Strength (I have the GotY, so they get the Serrated Shield - my own Warrior has Prophecies endgame Strength shield). Of course, I'm a fan of [[Warrior's Endurance], which I know is an unpopular skill here.
It's because it needs to be spammed on recharge in order to be effective.
If you don't spam it on recharge, it makes more sense to use an adrenaline skill instead, and spamming this skill leads to a dead energy supply. Fast.

Sprint is good for an IMS, which is the second purpose of Rush. They don't only cancel stances as a use. (P.S - Autocrits on running targets = hawt)
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Old Jun 18, 2008, 01:12 PM // 13:12   #15
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Quote:
Originally Posted by qvtkc
But in GvG I'll face a random team, I can't plan ahead on every skill...
It's called "Tournaments" and you do know who you'll be facing upfront. And yeah, meta builds tend to be popular, hence you run into them quite often even in random rated matches.
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Old Jun 18, 2008, 01:56 PM // 13:56   #16
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Quote:
Originally Posted by Stormlord Alex
'minor issue'? Sig mesmers are very much meta, and SoR hurts if you get caught in Frenzy. It's certainly no minor issue.
Taking Sprint instead of Rush makes you take 30ish less damage from Signet of Rage if it hits you in Frenzy. And SoR has a 20 second recharge. Is 30 damage at most every 20 seconds enough reason to give up the flexibility of Rush?

Sure, 30 damage extra can be enough to kill you. Waiting for Sprint to recharge is boring though (basically what blue.rellik said). I don't know. :/
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Old Jun 18, 2008, 02:24 PM // 14:24   #17
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Personally, I use sprint in ALL chest running builds I use.
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Old Jun 18, 2008, 02:28 PM // 14:28   #18
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Quote:
Originally Posted by Cale Roughstar
Personally, I use sprint in ALL chest running builds I use.
What elite do you use? I prefer Charging Strike.
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Old Jun 18, 2008, 03:26 PM // 15:26   #19
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Like Utaku said, it's good on splitting warrior for better mobility.
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Old Jun 18, 2008, 03:56 PM // 15:56   #20
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rush is best if your not planning on spliting a ton

EC is fun for hammers, and is versitile because it is energy so you can use it to run all the time

sprint is energy and dosen't end on attack


they all have uses, but i frenzy a lot when i gvg, so i like rush the best.
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